The Legend Of Zelda – Twilight Princess 1 | Review


Published on Oct 23, 2017


In 2006 came the Twilight Princess series, The Legend of Zelda for the dying Gamecube simultaneously with the version for the Wii. That game impressed me very much for a return to the atmosphere of adult that I had met in the adventures of Link for Nintendo 64 compared to the cel-shading of The Wind Waker.

Finally, after ten years from the publication of the game, it's also the manga, published in Japan by Shogakukan just in time for the launch of the remaster in HD for the WiiU.

Made of the premises, but let's see how it looks like this manga that you add to the various transpositions on paper of the games of Zelda.

Also here the main character is obviously Link, a young shepherd from the village of Tauro, which hides a sad secret about what led him to forget his previous life and moved to a small village and start all over again his life, surrounded by so many friends to raise the morale and make them believe that the memories that brings you to the heart will remain forever. In the meantime, in the Realm of the Twilight, Midna, her princess, has to contend with the rebellion of an unexpectedly powerful Zart.

Anyone who has played the game already knows what to expect, but in this transposition, the Akira Himekawa (the duo of fumettiste that deals with the adaptations of the video games of the series) have taken some license in history to make it more suited to the medium of comics and not make it a mere duplication of the history of the Nintendo game.

The plot in each case is confirmed absolutely linear, as in all good JGDR classic, with a Link that awaits the inexorable, or having to take up the sword to defend what they held. And many dialogues and events, warn the reader of what is going to happen. However, only 3/4 of the volume really starts the adventure, before we have a description, however, the success of the quiet life of the Link in Ordon.

Then a volume rather introductory waiting to see where will the story. However, already in the few pages one senses a target that is slightly higher than that of most adaptations of video games, including Zelda, as themes such as death, and fights in the present, while fast, do not spare the blood.

The style of the Himekawa does not differ from that to which we are accustomed, with a clean stretch, which reproduces the artwork of the video game. Cleaning is seen especially in the drawing of the faces and dresses, rich of details; unfortunately, the same cannot be said for the environments, which often are not even designed, focusing on the faces and their expressions; but even when they are the richness of detail is not their distinctive feature.

The edition of J-Pop is typical of series of this publishing house, a book that for euro 5,90 also offers a cover. The paper is of good quality. Regarding the cover, I would have given more space to the image that the logo, as in the edition Viz Media; instead, it is preferred to refer to the japanese edition.

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