Rainbow Six Siege finally receives the server-to-60Hz, output and improvements in the update 4.1

Published on Dec 14, 2017

A good news is going to get in Rainbow Six Siege. Already a few months ago Ubisoft has confirmed the future availability of the server to 60hz, even if there were still some problems with the latency. The manufacturer has worked in the months to look for a solution and finally the internal tests have brought forth the desired fruits. Writing on Reddit, the community manager Matt Shotcha has announced that the highly anticipated game on the server to 60Hz will finally arrive this week.

Yes, the release date is expected soon. The roll-out will be with the Update to 4.1 tomorrow or maximum the day after tomorrow, the 16th of December. “Following the tests on the server to 60Hz we can confirm that they are stable enough to release it on all platforms. We are very happy to keep the promises made during Operation Health, looking forward to your feedback,” said Ubisoft.

Rainbow Six Siege is currently hosted on a server at 50Hz, which is u improvement with respect to the release of the game, two years ago. What changes with the jump to 60Hz? Will improve several things, like for example the movement of the players, that will be more fluid, but also the recording of shots.

2018 will be an important year was Rainbow Six Siege, 3 Year is coming and the Season Pass is already available for purchase. Costs 29,99 € and access to:


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