Project xCloud: latency of 67ms on Halo 5, similar to that detected on the console
At E3 2019, it is possible to test first hand Project xCloud, the service for streaming games from Microsoft, which, according to an analysis by Ars Technica, is able to ensure an input lag very similar to what you post from home playing on the console, at least on Halo 5.
The test was performed using the Wi-Fi of the Microsoft Theatre on a Samsung Galaxy S8 is connected via USB to an Xbox controller One. Halo 5 was running via streaming at 60fps and, on the basis of the tests carried out, the elapsed time between pressing the button on the controller and the resulting action on the screen was equal to 67 milliseconds, a difference almost imperceptible compared to 63ms recorded by Digital Foundry in 2017 on the Xbox version, One of Halo 5.
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