Nvidia at work on the Adaptive Temporal anti-Aliasing (ATAA), which is based on Ray Tracing
Nvidia has published a document that reveals the new technique, the Adaptive Temporal anti-Aliasing (ATAA), an evolution of the best-known TAA (Temporal anti-Aliasing) that uses the ray-tracing in real-time. Nvidia introduced the technology of ray-tracing (RTX) last march at the Game Developer Conference in 2018, which arouse a certain interest among the insiders, but at the same time highlighting a high demand of hardware resources; not the case RTX is currently only compatible with Nvidia cards Time.
The Adaptive Temporal anti-Aliasing is a hybrid approach to speed up the implementation of the ray-tracing in games, applications, initially to improve the lighting effects, real time reflections and, in general, the technique of ambient occlusion. The data provided by the document signed by Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe and Morgan McGuire show that the Adaptive Temporla anti-Aliasing (ATAA) is able to eliminate the effects of ghosting and blurring produced by the TAA, at the same time providing a quality close to that offered by the SSAA 8X with regard to geometry, shadows, and materials.
A result certainly worthy of note, however, from the document it emerges that this feature may not be supported by the current video cards in the trade, and probably also for the hardware resources required. The document Nvidia is available at this address.The maximum quality/price ratio? Motorola Moto G5, buy it at the best price from ePrice to 114 euro. CLICK HERE TO CONTINUE READING