My Hero: One's Justice | Review PS4
The last recognition for My Hero Academia, the popular creature of the mangaka japanese Kohei Horikoshi, a combat series with four years of serialization, a little more than 200 chapters, 20 volumes, three animated series, an animated feature film and much, but really much later and love, not only in Japan, is certainly an adaptation for a videogame.
Bandai Namco Entertainment and Byking Studios join forces to give life to the first video game console of the last generation – PlayStation 4, Xbox One, PC and Nintendo Switch – inspired by My Hero Academia: “My Hero: One's Justice.”
This is a classic video game fighting 3D for meetings with a system of combat rounds and the chance to take advantage of their hero, supported by two shoulders that will take part in the most dangerous and unpredictable. The game retraces a part of the salient and important in the history drafted by Kohei Horikoshi, making it live again with the same voices, the same emotions and the same dynamics. The classic fighting game, but that classic at the end has very little, and certainly not his final judgment.
My Hero: One's Justice is a concentrate of color, action, fighting, frantic, a great many, but really many of the barrel, speed, creations, variability and outbursts of Quirk crazy ready to ignite the stage of combat located in the universe supereroico designed by Horikoshi. The game allows not only to fans but also to lovers of the genre fighting to be heroes, even if you do not have a uniqueness... but also to be a villain. And this is one of the reasons why the game is not only the classic anime-videogame.
My Hero: One's Justice is a fighting game that goes back to the basics, offering you the opportunity to relive the stories from the manga, that is a detail that recently the last of the titles were lost on the way to make room for original stories (Dragon Ball Xenoverse, Naruto To Boruto: Shinobi Striker, Dragon Ball FighterZ).
In recent years, as we have anticipated, the video game inspired by the manga/anime they have been a crucial component that caused users rivivessero: the story mode inspired by and faithful to the manga in question.
My Hero: One's Justice is, chronologically, the last video game inspired by a manga, and the story mode offers us the exploration of an important narrative arc in the manga Horikoshi, i.e. the narrative arc of the apprenticeship in the field, and the annexed saving Bakugo up to the final showdown between All Might and All For One. The story mode recounts faithfully these steps and it does this through a series of chapters consisting of securities, details, and conditions of battle.
Each chapter, when selected, explain what is happening through a series of comics composed of dialogues and frames from the animated series. Each chapter presents the first cutscene movie that make it absolutely justice to the anime in terms of animation, sound, emotions, and realism. Like watching just one episode of the series.
Each chapter of the story mode, in addition, allows us to find out against who we will fight, and once you have finished the explanation, there will be another that will anticipate the clash and as you progress the more opponents, the more powerful they will become. It is up to us to train with the other methods proposed in order to overcome the obstacles and get to the bottom.
The story mode, and this is a great novelty never before seen, lets you, once you are done, to relive it from part of the villain. Therefore, we will relive the same narrative arcs, but this time our mantra will be the wickedness, and we have to defeat the heroes to reach our purposes and for the triumph of evil. In this mode, literally, is a kind of meter to discover our level of wickedness is inner and we can confirm that from our tried, we have tried a lot.
At the end of each battle in story mode sbloccheremo extra items, music, dialogue, cutscene, cinematic, voices, images taken from the anime, and much other material collectible that we will be able to enjoy them later in the Gallery mode and re-use in the modification of the characters to our own liking in Custom mode Character.
All very nice, all very true, all very similar, but there is a big point of weakness. Although the story mode you can dissect all the sauces, has a longevity really too low for a series of this caliber and that's not all. The story mode you can complete in a short time and only presents a narrative arc that, chronologically, compared to the manga, does not match even at the beginning of the original story.
We are not of course claiming a beginning from the very first chapter, but My Hero: One's Justice entirely skip the first attack of the Alloy of the Villain at the high School Yuhei, and skip the Festival of Sport, that is, two moments of our heroes are very important for their growth. The game debuts with a narrative arc intense, rich in characters, of story, of pathos at the sign of the last great fight of All Might against his nemesis.
The story mode presents one of the arches fan favorite because it is the crossroads of history, but we're not talking about the comic series. The game does not point without a doubt to the story mode, but the clash free and to the creation, but in the long run may tire those who do not test attachment to the series.
This limitation also has an impact on the playable characters and the number of them available in the roster.
At the launch, My Hero: One's Justice has a total of 20 playable characters. Each character is realized in every minimum detail with respect to the original and their proposed models, as well as the poses of combat and the details of the costumes, are virtually identical to those proposed in the manga and anime series. Both heroes and villain are really well made and is a joy to be able to control their favorite character.
Each character can be used everywhere, in every mode. Each has a different not skinny, but not overly rich, with the various physical techniques, defense, attacks, heavy, taken, and special moves. Each character has two special techniques (called “PLUS ULTRA”) and the supreme (called “EX PLUS ULTRA), thanks to which the hero can perform a move supported by their peers.
Special techniques, generated by the uniqueness of the heroes, are not activated all the time, but we need to fight and defend themselves with tooth and nail until the bar energy does not reach a level that is appropriate to the technique. This aspect makes the game more competitive and more fun, especially because it balances the game and forces the user to act with intelligence and strategy since there is a system to charge the energy and attack with moves supreme in every moment.
The game forces the player to act smart by using the techniques supreme in contexts that are propitious. My Hero: One's Justice puts it, therefore, on the table also a good dose of strategy.
Each character, no matter if on the card is stronger or weaker in the game do not differ. Each one is strong in the same way, there is a character stronger or weaker. Everyone starts from the same point and it is up to us the players to be prepared to duel violent.
As reported with the story mode, the game, due to lack of longevity, it tends to suffer from a roster really thin and is only 20 characters. The roster of a game inspired by a manga, it is assumed to be always large since Horikoshi has really drawn so many characters, but My Hero: One's Justice is not exposed as much and offers, essentially, the roster that appears in the narrative arc present.
Will be, obviously, soon announced DLC with new playable characters, but the launch is like the first impression, that is the one that should count. The enthusiasm of the initial will not be a problem, but in the long run a roster of 20 characters will make feel the player a sense of frustration and let him wander about in the selection without know who to choose.
Another point to the detriment of the roster of characters already available, except one, that is, the final boss of the game All For One. At launch, the roster is already full, and this choice differs completely from the other video game inspired by a manga, which provided the path in the story mode, as well as to struggle and fight until the system we pointed out the availability of a certain character. This lowers the competitiveness in the story mode and does not give us, sometimes clearly, that feeling of having a requirement in our duels.
Of course, this aspect may be a point in favor for those who loves challenges, then we want to just enjoy the title with passion and fun with all the characters already available.
The arenas are a strong point of the game