My Hero: One's Justice 2 | Review PS4


Published on Mar 16, 2020


Forced to stay at home to contain the possibility of infection by Coronavirus, Bandai Namco Entertainment is in the special support for all fans by publishing, on march 13, 2020 last precisely, in all of the stores and the online store, My Hero: One's Justice 2.

Produced by BYKING Studios, My Hero: One's Justice 2 is the sequel to the official fighting 3D game based on the famous manga “My Hero Academia” written and illustrated by Kohei Horikoshi on "Weekly Shonen Jump" (Shueisha) released on the PlayStation 4, Xbox One, Nintendo Switch and the PC.

The game comes a little less than two years after the publication of its predecessor, and, just as this last one, again on a large scale the world, the setting, the concept of heroism and fighting american, the fantastic colorful graphics and the fun your My Hero Academia inside a video game that encompasses the themes of mainstream fighting games.

My Hero: One's Justice 2, then, returns to the world created by Kohei Horikoshi in all its forms, giving to the fans, because, yeah, he's a video game primarily dedicated to them, the transposition of the current success of Shonen Jump, but without straining too much, providing, from the point of view of new contents, a meager meal.

The game takes what that owned the predecessor and it incorporates within itself, by adding, as mentioned in the previous paragraph, is strictly necessary for the enjoyment of the initial to the final consumer.

My Hero: One's Justice 2 allows the game to access a variety of activities, almost all aimed at the combat classic with the heroes and villain favorites designed by the japanese author.

The game mode dedicated to the classic fighting are the story mode, mission, local, online, arcade, and training. Considering that there are other two possibilities, the game is almost entirely dedicated to the pure action fighting game.

The story mode should be the focal point of production, but in reality, from the point of view of its content, is limited only to a enough. Not learning the mistakes from the predecessor, My Hero: One's Justice 2 on the inside are simply two narrative arcs: the narrative arc of the provisional license from the hero trader and the arch of the internship on the field with the heroes and professionals who had recently been transposed and transmitted to the interior of the fourth season of the animated of My Hero Academia.

The two arches, however, are detailed according to the dialogues, even the secondary and of little account, and the screenshots to reference their own animated series produced by Studio Bones. Taking a little journey with the final events adapted from the predecessor (narrative arc of Kamino), the sequel to fit the next two scenarios, offering the possibility to take the streets to primary or secondary.

The primary road allows you to relive, in detail, the event is prominent, while the secondary one to fit a specific background is not relevant, but functional to the plot and written by Horikoshi in his manga.

And, still, the story mode allows you, as the predecessor, and then selecting the trademark, the ability to be replayed a second time from the point of view of the villain. Therefore, once the first run in hero mode, the story will be lived with dark tones and devastating its of the dark force.

The story mode, travel to events, there is no dynamic open-world of sorts and then the progress will advance as you complete a battle, or after an intermission. In addition, completing dialogues, tasks of combat and achieving objectives, sbloccheremo extras, gifts, prizes, information and equipment to apply to the playable characters.

It should be the “mode mother”, but in reality content of the story is not the strong point of the game. If it were not for the different dynamics of the approach, the story would be poor and in the long run can be boring for the target audience of the game, or the fans. A fan research in the video game inspired by the manga and anime that she loves that newness, that's the exclusive that will raise the bar of appreciation of the franchise.

The game offers the fun, mission mode, local, online, arcade, and training.

The local and online are the classic chance of a video game fighting game that let you play as a playable character in the game and make battles against the CPU, against a friend and also baste the battles from the spectator. The exercise, clearly, is the recommended mode if you are not fully accustomed with the dynamics of the game since the opponent can also be static, and will be allowed the opportunity to make technical endless with the aim of becoming excellent players.

The mission mode is already present in the previous one, added with the sequel of the interesting and fun experience, the experience of the Hero Office, which will recruit their favorite characters and create a legendary group behind a real agency of superheroes who defend the peace.

This experience of the agent is particularly challenging, since from the early stages you will face a series of fights scheduled and pay particular attention to the needs of the controlled character. For example, the damage suffered in the previous battle will be reversed in the next.

And the beloved arcade mode, you couldn't miss. By choosing a team of characters from the three fixed the user have to face several successive battles that will become more complex. The interesting feature of this mode is the possibility to interact in the dialogues of the characters that haven't even touched the inside of the original series.

The gameplay is a strong point of My Hero: One's Justice 2 that allows the user to explore really deep into the basic techniques and special of the playable characters.

The title starts with a tutorial through which you can learn from the beginning the huge range of possibilities dedicated to the sector of combat. The entertainment is aimed right at the stage of fighting in the game in addition to physical techniques, it is possible to activate three special techniques that unleash the Quirk, and will give life to a cutscene and colorful theme, and a heroic american.

The combat system is variable so as to allow less experienced users to have greater advantage, and vice versa. In fact, it is possible to select a style of gameplay where the barrel will be devastating, or a more studied and strategic in that they are not always the techniques they will sign.

The gameplay embraces the opportunity to be able to use support characters that you will be able to share with the main character, but will give assistance in the attack (entering in action in one of the three techniques, the final, and, of course, in defence in case of need.

Moving on to the playable characters, if the predecessor had only 20 total, the sequel tries to overreach a bit by adding a further 20, bringing in the tummy all the others already present.

The new playable characters follow consistently the wake of the poverty of content in the story mode, so you can control the heroes and villain appeared in the story arc of the provisional license from the hero trader and the arch of the internship on the field with the heroes professionals.

Considering that the characters falling from the first title doesn't come with additions, like play, in terms of novelty, with only 20 playable characters. Clearly the fun is also in being able to control the whole of the roster, but an upgrade would certainly have been well accepted by the users.

Excluding the four characters, also, the roster is already ready and available to be tried out, and this undermines even more the taste to play the story mode, which eliminates the incentive to engage in order to get a hero or a villain loved. On the other hand, those who are satisfied of the secondary modes, it will be surely happy to start sections of fighting is intense, with staff ready to the blood.

“The team that wins will not change” and "My Hero": One's Justice proposes a beautiful feature dedicated to the arenas which are an integral part of the combat.

The damage suffered by the players in the battle will spill on the surrounding environment, so much so that for every burst of Quirk, the arena will be destroyed, upset, upside-down, leaving almost nothing. Also interesting is the ability to fight on walls or on buildings of the surrounding environment, giving life to the battles that surpass the laws of physics or dimensions.

The custom mode is another constant from the previous chapter and allows you to change the playable characters with accessories and extra a variety of applications. A way rich with creativity that will transform the hero or the villain with a design never seen before and of course it will be possible to send to the battle front.

Exactly, like its predecessor, My Hero: One's Justice 2 inspired perfectly at the opera manga Kohei Horikoshi, published on "Weekly Shonen Jump".

Although the story mode is sparse the content, you can relive every single moment of the two narrative arcs proposed, without any exclusion, and nothing is left out. The beats of the characters are carried over in the first game, it should be repeated, not only those prominent.




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