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My Hero Academia – One's Justice: the villain is nice

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Published on Oct 16, 2018

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My Hero Academia (Boku no Hero Academia) manga of the talented Kohei Horikoshi serialized in the weekly japanese Shonen Jump is undoubtedly the international hit of the moment with an animated series is always the most followed, and loved, an animated feature film that has recorded cash receipts from dizziness only at the box office in japan and, as if that was not enough, with the first video game dedicated to the console's flagship of the last generation, the PlayStation 4, Xbox One, Nintendo Switch, PC, scheduled for publication in Italy from October 25, 2018.

My Hero Academia is presented, apparently, as the typical manga of combat composed of a myriad of heroes with different powers and variables are with the sole purpose of saving Earth from the threat of the crooks of the round, all of which possess, therefore, of special powers. The incipit of the manga embodies the typical clichés of heroism and the manga of battle “to Shueisha”, but the success derived from this work materializes on as the heroes and the villain are acting within their universe, not so much by what power, magical or physical, but with what ideology and principle are driven to do certain actions.

In the work of Kohei Horikoshi, the hero of which is undoubtedly the good part between the two factions, but not always the rationality and justice are on their side. Sometimes even the bad, even the end of the programmed of his actions is not noble, it could hold that same position as, inside the manga, Kohei Horikoshi presents its villain as simply obstacles to overcome for the protagonist and which, once exceeded, the hero becomes stronger and ready for the next threat. For the author, the villain travels in parallel with the hero, and this not only enhances the pure and action-packed confrontation between the two parties, but completely reverses the mathematical formula according to which the hero = subdues the villain.

Suffice it to note as many of the villain of the series, as Stain “The Killer of Heroes”, is not confined, in fact, the killer of heroes simply for his nickname, or because their role is that of a villain. No. His role is to them and to kill them just because he believes that certain heroes can't embody that role. And if a hero can't be that, then you could not defend, as a result, the well-being and peace. A principle that should be far from the logic of a villain as, looking at the other side of the coin, the Stain has the intention to safeguard the justice, although in an arbitrary manner and dumpy. His goal, dictated by a thinking fundamentalist, is to eliminate the heroes, certainly, but not those who is valid, as All Might and Izuku Midoriya, for example. Stain not only sees in them heroes capable of incredible abilities, but of the carriers of the principles through which p can keep the peace without a fight.

Here we can refer to the concept of rationality. A man, driven by his dream, could not grasp the reality, or not to be a hero, and then to trigger problems in the society. Instead, the Stain acts rationally, precisely to avoid such a disorder.

The thought of the villain in the series has an importance even more pronounced in the much as several times the hero also tends to be influenced by the dark princes.

After this introduction, which shows how My Hero Academia puts the bad not as the villain the pure but more as an antihero, at the beginning of the article speaks of a game waiting to be published, inspired by the manga and who takes the name "My Hero": One's Justice.

My Hero: One's Justice, being inspired by a manga of the fighting, stands as a classic fighting game, 3D encounters on the arenas through which users can relive the events of the original manga and the fight in the free battles, with the leading characters of the work of Horikoshi.

Any game inspired by a manga-anime that is respected, offers a rich and engaging story mode that transposes the events of the original, and this title has one. In particular, the events start from the second half of the second season of the animated up to the first half of the third: from the training of the Deku with the Gran Torino up to the battle of All Might against All for One. Of course, the user will relive these events from the heroes, following step-by-step in a manner faithful to what the master Horikoshi designed.

Although presenting the typical rules of anime-videogame, My Hero: One's Justice enjoys the characteristics of purely unpublished, which relate to the premise on the position of the villain within the manga shown at the beginning. The preamble was not done without a purpose, even it was just a hook to this game which enhances the villain, not as the one entity that you must defeat, but that, at some point, is something on which we can the very least pay attention.

Remaining always on the story mode, in fact, once you have successfully completed the user will have a way, immediately, to relive it again, but this time from the point of view of the villain where you can play the story from the perspective of the villain chosen. This maneuver on the part of the developers is unprecedented in the context of a fighting game inspired by a manga and anime series. In the course of the history of gaming there have been a multitude of video games inspired by the manga, the most famous, but the user has always lived the history from the part of the hero. My Hero: One's Justice, instead, puts the accent also on the part of the villain, and not just to prolong the fun.

This aspect makes the title as a sort of “antihero” of the typical video game fighting games. The user will not only be an incentive to emulate the concept of peace, generosity and nobleness, but will also go down in the slums of his own conscience, and perhaps discover, thanks to the game, which in of itself, a feeling fraught, which is separated from the heroism classic, who before thought not to possess.

And, not surprisingly, the title is “One's Justice”, or “the justice of an individual“, to highlight how the justice is not a preconceived notion dictated by law, but a movement, a style of view, a unique vision and unique for each individual. That is a villain or a hero is not important.

The game not only aims to emulate the original manga, from the point of view of design, but also the concept, the essence of the story she wants to communicate. In the manga, each character has his own concept of justice, whether noble or not, and the game emphasizes this aspect by allowing the user to arrive at the summit with the thought of a villain, because the villain is not acting simply to the submission of its obstacles, to reaffirm. The user will be, therefore, to support the faction of the bad guys, discovering thus the principles and the reasons behind certain choices.

Ironic considering that in the title, in addition to “One's Justice”, there is also the “Hero”. This means, once again, that the concept of the hero in the proper sense of the term does not have as destination the faction of good, but carries it in a fork in the road that will be a choice of the user in the first person.

After playing both modes, the user will then have the opportunity to judge the concept of heroism of the hero and of the villain, and from there figure out which faction is best for their personality.

My Hero: One's Justice will be launched in Italy from October 25, 2018 on the PlayStation 4, Xbox One, Nintendo Switch, PC via STEAM in digital format, and other distributors.

My Hero Academia – One's Justice: the villain is beautiful is MangaForever.net

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