Green Valley Max Landis & G. Camuncoli | Review preview


Published on Nov 09, 2017


Max Landis is the son of art, his father John Landis has created some of the greatest masterpieces in the history of cinema over the last forty years (from Animal House to Blues Brothers, going for A werewolf American in London; and not forgetting the videoclip Thriller of Michael Jackson that has marked an era). Often the children of art are not to the height of the fathers, perhaps because they lose in an attempt to scimmiottarli, or maybe because they don't have the same hunger and desire to get their parents.

Max Landis is a worthy son of the art. What makes it so is the fact that he wanted to take a similar path but at the same time, different from the father. The guy's class of 1985 is maturing its precise style, and is diversifying without any problem from one medium to another: from film, to tv series, to comics. And Green Valley is his last comic.

After Superman: Alien American Max Landis decides to engage with a fantasy, which, as you will go ahead with the reading of the nine numbers that make up the series will propose a mix of genres always more varied and surprising.

But let's start from the plot: the protagonists of Green Valley, are a glorious group of knights: Bertwald, Ralphus, Gulliver and Indrid. Together they form the warriors of Kelodia. To capitaneggiare the group is Bertwald, a brave fighter, but tired and eager to spend the rest of his life to the side of his love for Amalia.

What will happen during the last night of the glory of the warriors of Kelodia inside of the castle of Erskine will deeply mark their lives. The fate of Ralphus, Gulliver, Indrid and, above all, Bertwald will be marked from that night, and compromising the happiness and the glory. But to their rescue comes a young boy, Percival, who will ask the group to return to take up arms to save his village, Green Valley, attacked by a powerful and dark sorcerer.

Describe the plot of this story without hitting the spoiler is not at all easy, everything that has been told in these lines definitely fails to describe what you'll find in the course of the reading.

Max Landis manages to build a plot that turns a classic story of fantasy in something much more particular, making the fate of the protagonists a ride towards the unknown and the unexpected. And just when the reader believes you understand where the story is going to parry you will be surprised by a total change of direction. And so the comic will flow on these tracks until the last page.

Max Landis to be the good guy of cinema has tried to build a story of the times narrative is very cinematic, and the table is divided often in twelve or even fifteen vignettes, with a cage, well-structured, which can highlight the main images, without being weighed down too much in the eyes of the reader. The many images are often placed in succession, creating almost a film effect. Although it is a story of action, the splash page is not a lot, but when they appear they can remain imprinted in the reader.

The screenplay Landis was accompanied at best by the designs of a ispiratissimo Giuseppe Camuncoli. In the editorial, that is from the afterword to the first issue Camuncoli describes his great love for fantasy, was born thanks to the games of Dungeons & Dragons, and to the infatuation for the artwork of Larry Elmore and Jeaff Easley that accompanied the manuals.

Camuncoli with its soft lines can make drawings of light, creating a perfect balance between detail and realism in the details, and a small dose of cartoonish. The drawings can therefore be light enough to submerge the reader in the context of fantasy story, but realistic enough to enjoy the best scenes of action and movement (that stand out in a great, literally squirt the image out of the table).

The colors of Jeaun-Francois Beaulieu that have a chrome base quite clear, and are well-suited to the fantastic size of the story and the slight stretch of Camuncoli making Green Valley a comic strip visually Marveliano.

But we're at Image Comics and Skybound, where the main prerogative is to create great ideas and original stories, and Green Valley Max Landis is just that: a comic book that has the pace of a tv series, with a cliffhanger at each end of the number, and that will get to browse the last page, enraptured, filled with emotion and ready to asciugarvi the cheek from a tear.

If you have never read a comic book start with Green Valley, you'll love this story and how the comics are able to fill in the eyes and the hearts of the readers. Just like the stories of Max Landis you propose to do.

Note on the care editorial for the Italian edition) SaldaPress that offered, in addition to the stapled individual, also an edition in nine volumes by 20 pages composed of high quality paper and durable, perfectly suited to enhance the vibrant colors of the story and to underline the context of fantasy and epic (it almost has the impression of looking at a sacred text). Also, excellent is the idea to close the series by publishing the letters that american readers have sent in the course of the series to Landis and Camuncoli, just to let people know the impact that has had on the reading of the Green Valley on the american public of the fans of the comics.

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