Final Fantasy VII Remake: announced combat Mode Classic
Final Fantasy VII Remake will also have a Classic Mode that replicates a little bit closer to the turn-based battles of the original game of 1997: announced at the Tokyo Game Show, and summed it up on Twitter, Square Enix explained that the Classic Mode will manage in automatic way the action of the combat system of Final Fantasy VII Remake, requiring the player to use only the menu commands to be able to launch their own attacks. Even if this system is not the same as the method of combat present in the original game, in which the characters remain completely still during the battles, giving all the time to be able to plan an effective strategy of attack and defence, this game mode replicates the style of the menu command input by the player.
“Then anyone who plays Final Fantasy VII Remake in the Classic Mode and not have to worry about the side action of the combat system and can instead focus on the selection of the commands, thus making it possible to play FFVII Remake as if it were a classic role-playing game based on the menu!“, said Square Enix in a post on Twitter that you can find here at the bottom:
I know anyone playing #FinalFantasy VII Remake in the Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play #FF7R as if it were a classic menu-based RPG!
— FINAL FANTASY VII REMAKE (@finalfantasyvii) September 14, 2019
Therefore, it is not a true turn based combat system like in the original video game: Classic Mode passes substantially the control of the characters the Artificial Intelligence of the game and allows players to use the commands only when the indicator ATB is full, so the fights will still be in real time, and the leader of the party controlled by the AI block, schiverà and hit with combo attacks to fill the gauge ATB. Players can still enter directly into the action at any time to perform special moves, use items, or summon monsters when the indicator ATB will be full, but the automatic control will not be interrupted until the deactivation of the Classical Mode of the same:
Ultimately, then, the Classic Mode is essentially a sort of hybrid that automates the fights, for which you will still need to pay attention and treat the members of your team or unleash special attacks to weaken the enemies. The combat system of Final Fantasy 7 Remake is particularly stratified, and for this is focused on strategy rather than brute button-mashing.
The first chapter of the Final Fantasy 7 Remake will be released on the 3rd of march 2020 and will be divided into two disks; the other chapters the chapters will come to light later, and the game will arrive first on PS4, followed by the other platforms. Also, Final Fantasy VII Remake will also have an Easy Mode that will allow to face the fighting with a low difficulty.
Final Fantasy VII Remake: announced combat Mode Classic MangaForever.net