Oculus has just celebrated the first birthday of his two viewers Quest and Rift’s, celebrating with the arrival of the long-awaited support for the hand tracking on a Quest, and a series of discounts and news. And it was also the occasion to pull a little sums of project Oculus in the complex, and talk about the future: it was Jason Rubin, vice-president of Facebook Special Gaming Initiatives (that is the owner of the trademark Oculus), in aninterview granted to the colleagues of the Protocol.
The peculiarity of the Oculus Quest, what differentiates it from other viewers, is the fact of being a stand-alone, that is able to work completely independently from a computer or a console. Of course, the library of titles that can be run by relying on its own strength to deal with some compromises, as explained by Rubin:
Not going to happen soon that a portable device has the same graphics as a PC, for simple reasons of physics, battery and heat dissipation.
However, ensure that the titles triple To arrive on Oculus Quest: the point is to define what we mean for a stock triple. According to Rubin, if you refer to a single component graph, then there is no debate: you can not put on the face of a user, all of those complex systems of dissipation, which allows a computer from gaming to work in an efficient manner. But there is always a way to do this that does not require cables:
“You can do it via wireless streaming, and this is likely going to happen relatively soon. […] But if we leave aside the quality of the graphics for a moment, and talk about the depth of the experience, longevity, care, then, in this sense, I think that will production a fantastic platform to Quest, and I also think that it will be possible to play them in the next year, approximately”
For Facebook, explains Rubin, Oculus may represent a large opportunity for cloud gaming (remember the acquisition at the end of 2019 to PlayGiga?). However, also specifies that this is not an upcoming project, but something that takes time and on which however in the company have already begun to think seriously, to understand how the cloud technology will revolutionize the virtual reality (and not only in terms of ludic applications).
“In the end we will put all the hardware in a server farm, and we will send the streaming content directly on the display. Many people might think that it will serve a million years. You don’t need a million years. But, even for five years. Let’s say a middle way”.
No precise indication, then, with the irony that opens up a wide margin between the two extreme storms, one million years, and then five. On the other hand, just today, we talked about how Facebook is already studying ways to integrate the smart working through the mixed reality.